AI Insights · Timothy · January 2022
Performance of Top 5 City Building Games in Europe Q4 2021
Explore the performance of the top 5 city building games in Europe during Q4 2021, including trends in downloads, revenue, and active users. Data provided by Sensor Tower.
The fourth quarter of 2021 witnessed notable trends in the performance of the top 5 city building games on a unified platform in Europe. Here’s an overview of how these apps fared in terms of weekly downloads, revenue, and active users.
Craftheim - Lumberjack Island from CASUAL AZUR GAMES saw an interesting trend in its weekly downloads, starting strong with approximately 372K in the first week of October and then fluctuating to around 171K by the end of December. Revenue peaked at $490 in the last week of September but dropped significantly throughout the quarter, closing at $81 in the final week of December. The app's active users also saw a decline, starting at 585K and ending the quarter at around 285K.
State Connect: Traffic Control, also from CASUAL AZUR GAMES, had a slow start but picked up momentum in December. Weekly downloads surged from 16.4K in late November to a high of 335K in mid-December. Revenue also saw a significant increase, starting from negligible amounts in early December to approximately $2.4K by the end of the month. The app’s active users followed a similar trend, growing from 13.3K to around 422K.
My Town - Build a City Life by My Town Games Ltd experienced a varied download trend. It spiked at around 115K in late October and had another peak at 109K in early December, before settling at 62K by the end of the quarter. Weekly revenue fluctuated but generally hovered around $2K to $3.4K. Active users saw significant growth in October, reaching a peak of 125K and then fluctuating to around 91K by the end of December.
Megapolis: City Building Sim from Social Quantum Ltd maintained steady weekly downloads, generally ranging between 42K and 72K throughout the quarter. Revenue remained relatively stable, averaging around $33K to $39K weekly. Active users showed a consistent trend, hovering around 158K to 179K.
SimCity BuildIt by ELECTRONIC ARTS demonstrated strong performance in terms of active users, maintaining numbers around 770K to 800K throughout the quarter. Weekly downloads ranged from 39.7K to 72K, with revenue peaking at approximately $247K in the last week of November and ending the quarter at around $222K.
These insights provide a comprehensive view of the city building game market in Europe for Q4 2021. For more detailed analytics and insights, visit Sensor Tower.